Events (События)

 

Events allow you to make things happen at different times of the game, independent from whatever the user types at the prompt.  This can be one of two ways - after a set number of turns  from something, or after a set amount of time from something.

 

Events позволяют вам создать события в игре независимо от команд, введенных играющим. Вы можете пойти двумя путями - после заданного числа ходов (turns) от чего-либо или после определённого количества времени (second) от чего-то.

 

Примерами типичных событий могут быть смена "день/ночь", или случайное событие, например, "изменение погоды".

Event Control (Контроль Событий)

Кликните на Event кнопку на панели инструментов и конструктор выведет на экран следующее окно:

Вкладка Event Control позволяет вам контролировать запуск события.  Это работает таким же образом, как и у Character (Персонажа)  Walk Control (Контроль Перемещения).

 

Event Name (Название События) используется только для Работы в конструкторе, оно поможет вам однозначно идентифицировать события.

 

This event should start off... (Это событие начинается...)

 

Вы можете выбрать:  начать событие немедлено (Running), через определённый промежуток времени от начала игры  (Waiting for X turns), или оно должно ждать, когда вызовется чем-либо  (Not Started).  

 

Если вы выбрали Waiting for X turns (Ожидая Х ходов) , то вы можете установить фиксированное число ходов, или случайное число ходов между двумя значениями, кликнув на кнопку 1:1.

 

How long should this event last?   (Как долго это событие должно длиться?)

 

Вы также должны указать, как долго событие должно продолжаться.  Это может быть фиксированным числом (turns) ходов, или случайным числом ходов между двумя значениями (кликнув на кнопку 1:1).

 

Unless you have set the event to start immediately or after a certain number of turns, you will need to use Task Control to start the event after a particular task.  To do this, click the Add Control button.  This will add a section to the area in the bottom half of the form where you can choose to StartStopSuspend or Resume the event.  The difference between Suspend and Stop is that any stopped event will start again from the beginning, whereas if the event has been suspended, it can be resumed from it's current position.

 

Each Task Control is triggered by the completion or uncompletion (an action unsetting) of a specific task.

 

The  button can be used to create a new task.

 

The Repeat event on completion checkbox at the bottom left can be ticked to have the event repeated continuously, otherwise it will run once and then stop.

 

ADRIFT will not allow an event to loop if it's length is 0.  This is because it would create an infinite loop.  

 

If you have set the event to repeat on completion, and also you have specified that the event should start off waiting for X turns before starting, the Repeat countdown checkbox becomes available.  If you select this, when the event finishes, rather than restarting immediately it will wait for the specified number of turns again.  If this was set to a random number between two values, subsequent runs of the event will also have a random delay.

Sub Events

Sub Events are the actual things you want to happen during the event.  Often this is just displaying particular text.  However, you can also run and unset tasks, or have different text permanently appended to various location descriptions.

 

The Sub Events tab looks like so:

 

 

Click Add Sub Event to add a sub event to the event.

 

The first thing you need to decide is when the sub event should occur.  This can be:

 

Turn based triggers:

  • After X turns from Start of Event
  • After X turns from Last Sub Event - This is useful if the previous sub event occurred at a random time
  • With X turns before End of Event - This is useful if the length of the entire event is random

 

Time based triggers:

  • After X seconds from Start of Event
  • After X seconds from Last Sub Event

 

All values you specify for X can be an exact value  or a random value between two numbers .  You can toggle this by clicking on the 1:1 button.

 

Once you have specified when the sub event should start, you need to select what you want the sub event to do.  The choices are:

 

  • Display message - This will simply output the message in the following textbox to screen.  You must specify which locations this applies to.  This defaults to Everywhere.  You can set this to a location group, or to a specific location by clicking on the icon.  If the player is not in a location specified here, the message will not be displayed.

 

 

  • Change Look description to - This will append the message in the textbox to the location description of whichever location the player is currently in.  Again, you can restrict which locations this applies to by changing the dropdown.
  • Execute Task - This will attempt to run the task you specify.  If the task does not pass it's restrictions, it will not run.  Typically you would select a System task here.

 

 

  • Unset Task - This will mark a task previously marked as Completed as Uncompleted.  If the task had been marked as not repeatable, it will now be possible to run it again.

 

 

You can change the sequence in which sub events run by clicking on the Up/Down arrows in the bottom left of the screen.